﻿// Copyright 2020 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace GLTFast {
	public struct GlbBinChunk
	{
		public int start;
		public uint length;
		
		public GlbBinChunk(int start, uint length)
		{
			this.start = start;
			this.length = length;
		}
	}
}
